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burk (class 3 ship)
This ship increase all class 3 ships in your own fleet with 1 attack point.

Attack/life: 100/100
Manpower: 80

Researchtime: 1 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
leadership

Battle details:
  1. fights
    (battle engine syntax: f)
  2. modifies AP/LP by +1/0 of all ships of any ship-type in your own fleet in class 3
    battlemessage: "burk modifies ... ships"
    (battle engine syntax: mod,self,all,3,all,+,1,0,burk modifies)

  —> Forum Topic about this ship
Dutchbatter: This ship is nice in combo with normal cruisers against a fleet with class 3 and major.
spacetrace: i thin it is nice , i will add it on a planet
Space Ghost: http://www.hannabarbera.com.br/ghost/raio22.gif http://forum.spacetrace.com/avatars//unisex1/peg_ava.jpg

You are incorrigible Spacetrace :razz:
SpaceGhost: yes, i agree with myself!
darkwolf: "
On 2004-05-04 18:40, SpaceGhost wrote:
yes, i agree with myself!
"



WTF?!??!??!?? :)9
just when i thought than one was bad enough :)24
(nothing personal :)19 )
clone-clone :grin:
Space Ghost: Hmm, it appears I am being haunted. Second strangest thing today.
adamx17: I think modification of all ships is too powerful. This should maybe modify 3 or 4 ships. There is no limit to how many can be active. So essentially, the AP of this ship is 100 + x. (x being the number of class 3 ships that have a battle syntax including the fight command, minus one.)
LaddyApple: If you use about 30 of these ships, does it raise all AP
30 more points?
Dutchbatter: Yes it do. But that is a expensive way to build. What you have of a cruisers with 130 attack, 101 is enough to counter a class 3 fleet with major.
spacetrace: ok it's cool , i will add it later.

mdellis: dont you think it should be a little more expensive in mp? 90 perhaps?
as adamx17 ses "I think modification of all ships is too powerful. This should maybe modify 3 or 4 ships. There is no limit to how many can be active. So essentially, the AP of this ship is 100 + x. (x being the number of class 3 ships that have a battle syntax including the fight command, minus one.) "

spacetrace: mmmh, i think it isn`t too powerfull to have 35 cruiser with 101 ap, this effect for 20 mp is ok i think.
Dutchbatter: Indeed, why you want cruisers with 120 or 130 attack? You need the same number of cruisers to destroy the same ship. Only you pay much more mp extra. It will only be to cheap if you can destroy dreads or something. But a dread has 500 life. So a cruiser has 100 attack, you need 400 extra burk's to destroy a dread. But you have never enough mp to build so many and is to expensive, other ways are cheaper.

_________________
The best way to defend your planet, is to attack your enemy!

All soldiers will fight, only the best soldiers win!

noah: the only problem with this is that it effectively neutralizes the major reconstructor for far less mp. There should be a limit on how many ships it modifies or it should have a much much higher mp

Liderant: i think there already excist a ship to neutralizes a major reconstructor. The hammer does the same, but only for 16 mp!!!,the only deference is that you cannot have the major too and that it selfdestroys
Rubens: the example is good,but not oportune for this case, i think so.
The shock wave cruseir cost 65mp, it has no attck points, and only modifies 30 ships. Cloude cruser, cost 80 and modifies 4 ships. Both are ways for make inactive the major reconstructor. So all races can do to inactive the major, also almost all races can do that directly, including the hammer and the eternity device.
My point is why is it ok? why only 20 mp? if in other ships it cost a lot more..¿?


BTW the shock wave cruseir, only atttack alive cruseros, or can it emit a shockwave when the cruseros has 0 lp?
spacetrace: the shock wave cruiser is really doing damage to other ships, it kills 30 missiles or cluster drones, so this is really a different effect.

the hammer too (in fact the hammer can deal up to 2000 damage points !!)

the effect of the burk is limited
Sentinal: :smile:2 :smile:2 GREET IDEA :smile:2
steven1982: I like it aswell, please inform when it is added :grin:

Greets
nndyki: For a ship that completely neutralize reconstruction in class 3, Burk should have at least 350 mp to compensation for the 550 mp in Major Reconstructor.
Dutchbatter: This ship is added to the game, it is on alpha 3
blackmagic: Hold up.....but isn't it much like the cloud cruiser? Wat the point?. Cloud cruiser basically does the same thing. I just doesn't increase as many ships. I don't agree on this ship..... =/ If the cloud cruiser didn't exist....maybe...maybe it would be good. It's like a sporator of class 3. Problem is that this +1 to the LP should be done to both fleets


Blackmagic
BladeTech: i don't think the idea is horrible but i really don't understand the point of only adding 1 ap to a c3 ship
Dutchbatter: For example.

You have 10 cruisers. The enemy has 7 cruisers with major.

If you fight now, you will loose 6 or 7 cruisers. because there is a battle and both loosing 7 cruisers. If a cruiser fights a cruiser, than the attacked cruiser has 0 lp (cruiser has 100 attack and 100 life). A cruiser what is hit by an other cruiser has 0 lp. The major can reconstruct 7 class 3 ships what has 0 lp.

If we put a burk through, than has the cruiser not 100 attack, but 101 attack. So if your cruiser with burk hits 1 of the 7 cruisers, than the lp of the enemy's cruiser is -1 lp. Now the major can not reconstruct the cruiser anymore. The major is useless. So there is now more risk to use the major.
mdellis: my point exactly.
BladeTech: oh i see. sorry. this ship is pretty interesting then. hahaha
Rubens: sorrybut firsr, you do that with a death star, then a hammer does the same, and a shockwave too. So think about if you have a major reconstructor, that is the only way you can see this as a good ship
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